Client story · August 2026

How Roy Built His First Games With AI

In eight sessions, Roy went from never finishing an AI project to building several small games. He also learned how to turn a rough idea into clear tasks, then test and revise the result.

This piece was originally written in Chinese. The English version has been adapted for natural reading while preserving the original meaning.

Before the First Session

Before the class, I was cautious about AI. I kept up with the news, but I had never studied it in a structured way or completed a project with it.

I was about to begin graduate school. I wanted to study and work more efficiently, but I did not know where to start.

I needed someone to show me the first step.

From a Rough Idea to a Working Game

Over eight sessions, I built several small games, including a flower-growing game called Six Flowers. I used AI for story development and scripting, map testing, simple 3D modeling, and reports. I also made small apps, data dashboards, and other AI tools.

Each project taught me to turn a rough idea into clear tasks, then review and revise AI’s output instead of accepting it as-is.

Finishing those games felt great. I also learned how to turn an idea into something I could test, one step at a time.

When Other People Played the Games

Friends and testers started playing the games and telling me what was fun and what still needed work. Once other people were using what I had built, I knew much more clearly what to change next.

I later helped shape a course and taught an introduction to art.

I realized I could share what I had learned if I organized it clearly. That could save someone else a few wrong turns.

Six Flowers: Letting AI Agents Hand Off the Work

For Six Flowers, I assigned different tasks to different AI agents, then passed each agent’s output to the next one.

That was when agent compounding clicked for me: one agent’s work became the starting point for the next. Once I had mapped the tasks and handoffs, the agents could take part in the whole production process.

What AI Can Do. What I Still Decide

After a few projects, I started seeing more clearly which tasks AI could handle and which decisions were still mine.

AI can help with technical problems and prepare assets. I still decide the art direction, style, and feel of the game.

I trained as an artist. AI lowers some of the technical barriers, so I can spend more time choosing and refining.

What I Kept Using After Class

Tina showed me how to use the tools, then helped me think through what I was actually trying to make.

We talked through the brief and turned vague preferences into concrete criteria until I could explain exactly what I wanted. She was patient and followed up to see whether I was using the method on my own.

I came away with a way to think through a problem and move the work forward. The tools were only one part of it.

What I Would Tell My Earlier Self

If I could start over, I would be bolder. Get the idea clear, then try it. You do not need a technical background to start, and mistakes are part of the work.

I want to keep building dashboards, trying local deployment, and working on smaller design projects. AI is no longer an occasional tool. It is part of my actual workflow.

I would recommend the class to anyone who is curious about AI and willing to try building something. You do not need a technical background. You do need to start.